![]() ![]() ![]() Graphics Device Features: Crash on RenderEventsContext::ExecuteCommandBuffers when creating a Material while in the Play Mode and the Material preview is being rendered in the Inspector window GLES: Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled ![]() To contribute/update this web page, see its Repository.Android: AdmobSDK banner ad disappears when the device goes to the home screen and returns to the applicationĪsset - Database: Missing Default Layout dialog on projects created using templates packaged on 2022.3.13f1Īudio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clipĭOTS: Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building Please look at the technical overview of the Git for Windows packaging and how to include your changes in your own custom installer. The Git for Windows SDK is a build environment that includes all the tools necessary for developers who want to contribute by writing code for Git for Windows. Issue Tracker Git for Windows SDK : Contributing Code If you've noticed a bug or simply have an idea that you'd like to see become real, why not work on it? Bug reports and feature requests are typically submitted to the issue tracker on our GitHub repository. There the roles of those involved in driving this project further down the road are described in detail. If you are interested in contributing to the Git for Windows project, have a look at the current governance model. As an open source project, Git for Windows benefits greatly from both the volunteer work of helpful developers and good bug reports made by Git for Windows' users. ![]()
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